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Do Graphics Quality Matter in Sim Racing?

By |2020-07-29T11:11:48-07:00July 29th, 2020|General|

Since the beginning of digital entertainment, we have been upping the bar in graphical quality and have never stopped developing new ways to make graphics better, with the goal of creating a more believable and immersive virtual experience. Sim racing [...]

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Sim Racer’s Approach: Learning a New Track

By |2020-07-22T13:41:45-07:00July 22nd, 2020|General|

One of the most interesting things in sim racing and real racing is getting to experience different tracks all over the world. However, learning a new track can be painful and frustrating in real life. It is extremely costly due [...]

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Our Expectation for Project Cars 3

By |2020-07-14T13:49:07-07:00July 14th, 2020|General|

There is a lot of excitement that centered around Project Cars 3’s reveal, there has always been hope that Project Cars will finally live up to its original expectations. However, just recently Slightly Mad Studios, the development team behind the [...]

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Sim Racing’s End Game: Motion Simulation

By |2020-07-08T13:04:54-07:00July 8th, 2020|General|

Motion simulators are often seen as the pinnacle of one’s rig. Most motion solutions are expensive and require an in-depth knowledge of both the hardware and software in order to achieve the desired results. There are exceptions such as ButtKicker [...]

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Is 2014 PC enough for today’s sim racing??

By |2020-06-04T19:02:03-07:00June 4th, 2020|General|

Its been 6 years since Assetto Corsa has been available on Steam and has concluded its development cycle for quite some time now.  In 2020, AC has evolved quite significantly thanks to community development like Custom Shader Patch and SOL, [...]

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Reopen Update – Axon Simulation Centre

By |2020-06-01T17:09:21-07:00May 27th, 2020|General|

Re-Opening Date Axon Driver Solutions is happy to announce that our store will be reopening on June 5th! Please note that our store will run at half capacity to maintain social distancing rules. Please be sure to make your [...]

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